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 DukePlus 2.11

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Messages : 313
Date d'inscription : 12/05/2008
Age : 27
Localisation : France, Midi Pyrénées, Tarn 81, Bout du Pont

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MessageSujet: DukePlus 2.11   DukePlus 2.11 Icon_minitimeVen 6 Aoû - 10:47

Salut à tous,

Après un (gros) moment d'inactivité, je vais un peu mettre à jour cette section News x)

DukePlus 2.11 entre autres, qui ajoute pas mal de choses:
# Incorporated Muelsa’s DukeBike into DukePlus, with some enhancements. Try it out using Muelsa’s maps (named and in the dpmaps folder).
# Added some new lighting effects for level designers (see DPEFFECTS, SE 49).
# Monster corpses and items float on shallow water instead of becoming invisible under the surface.
# Karate kicks are easier to aim (they will auto-aim at nearby enemies)
# Added check point support and a menu disabling option for those making DukePlus based TCs
# Got rid of edited and, and instead use tilefromtexture for only the needed tiles. This allows compatibility with mods that modify those art files, such as Nuclear Winter and Caribbean Vacation.
# New pickup sounds for some weapons and items to replace the old Duke beep.
# Comes with new and improved version of EDuke32

Et aussi le changelog entre la 2.09 et la 2.10:
# 3 new maps added to the hallway: “Have Fun Storming the Castle” by Salacious Crumb, “Nightshade Army” by Norvak, and “Base to Base 2” by CarThief (replaces B2B in the hallway, but the old map is still present in dpmaps).
# some bug fixes
# includes new and improved version of EDuke32

De quoi s'amuser encore, surtout avec la moto de Duke =D


Bon download et bon jeu Smile


DukePlus 2.11 Userba10
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